Posted March 02, 2020 by Samir Georgy
#2D #Platformer #Android #iOS #Mobile #Adventure #Insanity #Challenge #Fun
On February 16th, 2020, I released my first game, Insanity, on this platform as an alpha version for testing. I consider this as one of the most important milestones in my career as a game developer, as I never imagined that I would go this far. It was nice to see people downloading the game, giving it a try, and giving you feedback on how the game felt, or where things went wrong. It was such a great experience.
But where are we now with the game? What is the upcoming plan? I have been thinking a lot about this lately, and I have been a bit confused on whether to add some additional features to the game, or leave it as it is, and work on creating more levels and getting it ready for the release? Being indecisive is one of the things that you get to face when you do not have a proper scope document for your game; ironically speaking, I am starting a PMP exam prep course tomorrow, so this should help me in planning my next game better. I finally decided this quarrel in my head; I decided that I will not add any more features to the game, and I will start creating additional levels and challenges, and finally polish the game for release. I do not want to consume my brain by adding features and forget that I do have a deadline for releasing the game.
So what are the updates of Insanity so far? Here is a list of the most common issues that the testers reported in the alpha version:
I am not quite sure which input method I should use, and I would love to see your opinions on this down in the comments, so feel free to share those ideas in the comments section, and let’s discuss this.
I received other suggestions with regards to Ad placement and a couple more on adding a timer functionality to each level so the users can speed run each level. While I think this idea is a great one, I think I will postpone it till the end of development. I will keep in mind when designing the levels that they need to be a speed run friendly to allow the players to speed run them fluidly, but I will keep the implementation of the timer and saving it to later in development.
I was also able to implement Insanity’s ultimate challenge, “Insanity Mode.” This mode is all about finishing the whole game in a single run. If the player dies, then you respawn back at level 1. I think if later I am to develop the speed run functionality in the game, then I would also include it in “Insanity Mode.” That way, the player can be challenged to finish the game in a single run, as fast as possible However, this mode is not available yet in the uploaded version.
So far, I think the game is looking good. I still need to work on many things and do many optimizations to the game, but that may be for a later time.
I really want to thank everyone who gave my game a try and submitted feedback or a bug report. The game is still on this platform if you’re going to give it a try. You can download it by clicking here.