Devlogs
Day 1 - possible cyclic resource inclusion
SlumberA downloadable game for Windows, macOS, and Linux
The first day is gone already (though I couldn't post on the 24 hour mark, dinner intervened)
What I did:
- Reading lots of Godot tutorials and documentation and poking through the
file formats. Got to know how it works under the hood... when you've
got a gnarly git conflict to resolve at the 167th hour - Lots of experimenting with Godot. Wow does it have a lot of settings and crazy, sometimes illogical, UI
- Information overload
- Discovered Godot bugs
- Submitted bug report/patch for emacs-gdscript-mode
- Drafted a measly two sprites
- Picked out some free fonts
- Accomplishments too minor to mention
- Went for a walk
What I didn't do:
- Anything in the Plan
- Any serious programming in GDScript
Thankfully I've got a teammate to do all the real work!
Expect to make some serious progress in day 2, including a skeleton of the gameplay.