Posted March 02, 2020 by sirnuke
Day two done! Movement of the player character was completed on day 1 (numpad arrows, or QWEADZXC). Implemented visibility/known tracking for the rogue (and allies, should that get implemented), which is exposed through a visual cue. Generating stairs and going up and down stairs (<, > keys and tiles) also now works.
Unfortunately, discovered some serious issues with the latest release of the framework I was planning on using for the Rogue agent, and rolling back to earlier versions isn't realistic. If it doesn't get fixed within a few days, might have to live with the same AI as the normal creatures.
As always, SNAPSHOT builds are the latest builds pushed from my CI server (when I have them enabled). Other jars are releases from checkpoints where the game is more stable and has significant new features from the previous release.