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Patch Notes - Known Issues (Dec 29)

HexSwarm Multiplayer Alpha
A browser game made in HTML5

Patch Notes - Session 35 Bug Fixes (Dec 29, 2025)
These issues have been fixed in the development version of the game. Itch will likely not be updated for a week or two as I prep/sprint for a steam version. However, they are known and are fixed. If you run into them, sorry about it.

Bugs Fixed:

1. Hive Spawning Infinite Loop

  • Fixed: Game would freeze when evolution track needed to place hive but board was completely full
  • Root cause: Fallback logic didn't filter out tiles with hives/buildings, creating infinite retry loop
  • Solution: Added proper tile filtering and safety exits
  • (In the mean time, try not to fill the board completely. It's a rare case of it happening anyways)

2. State-Based Objectives Not Tracking

  • Fixed: Objectives like "Advanced Colony" (15 Research) and "Wide Expansion" (7 Buildings) would stay ready even if you lost progress
  • Solution: Added canUnready flag so state-based objectives properly track when requirements are no longer met
  • Achievement-style objectives (like "Kill 10 Bugs") still stay ready once completed
  • Technically this is a nerf. I just wanted it to actively track the amount of research points value I had

3. Geovores Not Spawning from Blast Mining & Coal Seam

  • Fixed: Burrowing Geovores evolution only triggered on Smash/Research cards, not Blast Mining or Coal Seam
  • Solution: Added proper event emission for all rock-destruction cards
  • This is also technically a nerf because it let you avoid the rocks evolution. It's also technically a buff because they now count for geological survey. So it's a wash.

Timeline: Current itch.io build still has these issues. Fixed version will be uploaded after Steam store page launch (~1-2 weeks).

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