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time management

Sooozy Stomper & Bazza Basher
A browser game made in HTML5

I have used Trello to keep track of the tasks for the game. This work with a gantt chart so i now see the process of my game

The development approach/life cycle that I will be using will be the Waterfall Methodology. I feel this is right for me as I am the sole designer and not working in the team so the linear approach would fit better as I cannot move on until I have finished one aspect.

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