Posted February 26, 2020 by Blausein
-Defender Nerfed same difficulty on HRL but lowered on TRL - VRL
-Score Formula changed now depends more on difficulty than on raiders.
-Item Chances chnaged
-MBD cant be cheesed anymore by hitting both keys
-Void Entity cant be cheased anymore by hitting it before the fight.
-Void Entity Blue berry attack now has 3 waves star wars and fidget waves adjusted
-Void Entity has longer CD between attacks and scales with difficulty
-Void Entity has now invulnerable phase with an attack indication before a phase beginns
-Player HP buffed in void Fight
-Game now tells The player if he got Promoted
-You cant skipp the message after the void Fight anymore (so no accidental skipps)
-Spooky play area has been moved up a bit
-Player in spooky room has now a different hitbox (smaller)
-Changed the floortiling in the golem room to fit with the grid size
-You can now press any key in the start screen to get to the main screen (mouse 1 and 2 also work)
-Slime room changed 1 segement, removed 1 and added 2
-Oryx Room: the player is now faster
-Oryx Room Ball now gets faster when destroying a spawner
-Also huge Thanks to Curielle and betterrome for testing!!