Posted February 27, 2020 by QuintenBastin
Questions we will try to answer during prototyping:
1. How can we make our movement satisfying and intuitive?
- A basic implementation has been made, jetpacks are easy to control. Needs further prototyping to make player walk on planets and rotate properly
2. What engine will allow us to quickly customize and modify the active gravity?
-Physics based movement is easier to implement in Unity then in Unreal, so the preferred engine has been decided to be Unity
3. What kind of camera view will allow all 2-4 players to see what they are doing?
4. How do we implement local co-op?
-Set it up using the new input system of Unity because Unreal is really tricky to set up local multiplayer
Problems we ran in to:
1. Setting up local co-op controls was hard to do
2. Figuring out how to do trigger events in Unreal took up a lot of time
What worked or didn't work:
- Unreal (didn't work)
- My brain (didn't work)
- Unity (worked)
What is our plan for the coming week:
- Finish the player movement prototype