Posted February 26, 2020 by TomasPinto
Over the next months, we'll be working on a small couch co op game called Wrong house, FOOL!
Wrong house, FOOL!
As the sun sets and the habitants of the peaceful bungalow go to sleep, it is now your time to take action. With you and fellow burglar friends helping you out, you set off to rob poor old Grandmas house. Interestingly enough, some other thieves decided to rob the same house as you did. I wonder who'll come out with the best haul! Also, watch out for the Grandma and her dog, I've been told they don't like visitors 😉.
This first week has been a busy one, We've started narrowing down the art style of the game, ironing out some of the Game Design ideas and working on some small prototypes.
In-between working on the Art bible for the game and the tech documents, sculpting of multiple variations of what a player character could look like have been done, further development on grandmas role in gameplay and also her muscular figure. Finally, prototyping a camera that works to keep all players on screen in a natural way and the grabbing mechanic that we'll be used for holding on to items.
Some of the takeaways from this first week of work are:
Next week, we're aiming to have a bit more gameplay to show as well as some of the prototyped game art already in engine!
Happy stealing, The Wrong House team!