Devlogs
v1.0.0.11
Posted February 25, 2020 by 1StepCloser
#Civ #civilization #City #Citizen #Collect #City Builder #Town #RTS #Strategy #Quest #Land #Build #Builder #Civ Builder #Expand #ExpandCiv #Sim #RPG
ExpandCiv (In Development)
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v1.0.0.11
- Added the Hillside location to the discovery book
- Added in the appropriate tab button animations for the teleporter’s interface.
- The empty flask (glass) can now be produced in the foundry by metal casters if you have a combination of aquamarine crystals and orbs.
- Added a new structure: Wolf Dens (wolf dens into the universe that you might come across as you expand your territory.)
- Added white rabbits to the universe.
- Added produce hay as a collectable (harvested from grasses)
- Added fiber wool as a drop from white rabbits
- Added tier level ups to the activity log
- Added citizen mastery level ups to the activity log
- Added citizen passing away occurrences to the activity log.
- Plants are now discoverable in the discovery book/activity log.
- Improved archer combat mechanics
- Improved rally point command mechanics for soldiers
- Reduced gravity by 10%
- Added level up effects for structures when fully built, on tier level up, and on mastery level up.
- Added beehive blueprint as a reward to the water pump quest
- Added a new structure the Beehive (allows for production of honey as a food source)
- Added honey as a new food item
- Added grey wolf fur (item)
- Added dark bear fur (item)
- Added grey wolf meat (item)
- Added dark bear meat (item)
- Added sharp tooth (item)
- Added white rabbit meat (item)
- Added the equip torch blueprint as a reward to the military tower quest
- Added a new structure: The Temple (allows for the opportunity to resurrect a fallen citizen)
- Added a resurrect effect to indicate a successfully resurrected citizen
- Added resurrect success/fail sounds to indicate outcome of attempting to resurrect.