Posted February 25, 2020 by RubenVO
#Prototype
Welcome to the first developer log of our project!
This week we mainly focused on choosing the developing platform and the general art style of our game.
We researched workflows in unreal and unity to see which engine would best suit our game, our skills and our time frame. We looked at both engines from the perspective of a programmer and the perspective of an artist/technical artist.
On the side of the artists, we wanted to compare some workflows between unreal and unity, mainly the workflows of particle FX, post processing, shaders and materials.
For the art style we decided to work separately in the first week of prototyping to create different ideas. Each of us artists made a mood board with different Ideas and concepts. Individually we chose one of our ideas / concepts which we then expanded on. We worked out some first drafts of one art bible per artist to show what kinds of moods, ideas, environments or player characters we would like to see with our current Game mechanics.
In the next meeting we will be able to decide on which theme will fit best for our game mechanics and target audience. Depending on the category we might also combine different ideas or apply concepts from one art bible to another.
We will need to still finish one fitting art bible document but by taking different art style paths, we created enough variety to be sure that we don’t get stuck with the first idea, but create something good.
On the side of the programmers, we wanted to see which engine would fit the best for our game. Both of our programmers had experience with Unity, but neither of them had experience with Unreal Engine C++. One programmer focused on Unity, and the other one on Unreal Engine.