Posted February 24, 2020 by Raymond Cripps
In this devlog episode, we'll be looking at the new grind mechanic, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be exploring how I decided on which mechanics to develop for my prototype by focusing on the gameplay experience, and how I contstructed new maps using the "action block" technique used by Respawn Entertainment for Titanfall 2's single player campaign. A new build is available for free public testing!
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