Devlogs
Space Shooter Z v1.4
Posted February 24, 2020 by ZmanTheTech
#bugfixes #balanced ai #enhance
Version 1.4 Build Release Notes
Implemented
- Health Hold or life system (energy tank?)x=72, y=52✔
- Experiment with score amount✔
- Search existing music tracks to contribute to the SSZ OST✔
- Decrease X movement speed to match the Y (4)✔
- Draw concept art for the cover of the game (Chris Hines handled it)✔
- Improve enemy spawn rate that way there are more to shoot✔
- Balance the enemy armor to accommodate the above✔
- Add vibration to launching the nova bomb✔
- Experiment with an 800x600 aspect ratio✔
- Update Font Colors for “Start” and “Quit” etc.✔
- Add a pause feature✔ (Had to disable resize window option to make this work)
- Work on sharpening the image sprite details✔
- Fix SpaceBar super fast shot bug✔
- Fix Return to Menu bug when using a gamepad✔
- Add incentive for getting maxed out armor, nova bombs, and for rescuing the floating astronauts. 20pts for Maxed Armor, 15pts for Maxed Nova, +2 Armor and 50pts for Astronaut✔
- Second enemy shoots faster✔
- Add Invincibility frames after a life is lost✔
- Added Kill Count and level up system based off of that✔
- Record and add more vocal audio bits✔
- Create a new powerup✔