Posted February 22, 2020 by achoum
#Release
Dust v0.2.0 adds support for the mouse for aiming and in menus (e.g. inventory, crating). This makes the game feel more reactive and more familiar to many players (Cogmind + mouse, Terraria, CS, etc. :) ). The release also re-balances some mechanics and solves a couple of bugs (see change logs).
Features
- Support for the mouse for aiming and in menus. The wheel changes the item in hand. - Move slower when moving backward. - Display item / mob / terrain name by putting the mouse on top of it. - Add icons in game menus. - Adapt the game “game / screen pixel ratio” automatically. You can still control it manually. - Still show the current tutorial message when a menu is open. - Improve / re-balance the spawning rate and count of survivors, bandits, prisoners and military units in cities. - Reduced the probability for someone to wake up when pick-pocketed from 50% to 25%.
Fix
- The game doesn't crash when looking at Polaroid pictures.
- Spider eggs can be destroyed with ranged weapons (e.g. guns).
- Survivors can equip backpacks.
- Survivors will store extra ranged weapons in the base for their teammates to take.
- Survivors won’t keep large stacks of items of the same type in the inventory. Instead, survivors will only keep a small amount (depending on the item) and store the others in the base.