Devlogs
DONE, SON
PROJECT DONE
So, I'm wrapping this up after being motivated by some lovely YouTube comments :D
- Final area(s) no longer invisible-walled off
- Completing the Self-Destruct sequence actually works now
- Bugs ironed out, including a Lv 3 Door with a sprite of a Lv 1 Door
- SFX should now respect volume levels at all times
- The Armory Locker now actually does something
- You can download 90% of the art assets of SAPROPHYTE, because why not?