Devlogs
Version 1.11 update
Posted February 20, 2020 by Ramza
Greetings.
I have updated the Crafting System plugin to version 1.11 with the following change log:
- Additive traits provided by an ingredient item that is not consumed on success will now correctly be applied to the result item.
- Added a new plugin parameter to configure how additive traits are applied to the result item.
The new parameter currently has two modes:
- Sum of all traits on all ingredients (default)
- This is the default mode, and the way that additive ingredient traits worked prior to this update. All traits on all ingredients are applied to the result item.
- Traits on at least two ingredients (Skyrim-like)
- Sets the system up to be more like how alchemy works in Skyrim.
- If at least two ingredients share the same trait, it is applied to the result item.
- Traits that are not shared between at least two ingredients are lost.
- Traits that add a suffix or prefix to the result item name still function normally.
- A third option, allowing only traits present on all additive ingredients to be added to the result item is planned for a future update.
The Skyrim style additive traits feature was a plugin suggestion by user Vis_Mage. Thanks for the great suggestion!
-Ramza