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0.5.2 Update - The Bare-bones Combat System ​

The Bare-bones Combat System

With all the feedback I have been getting from you,   it is clear that the combat system is a priority. So that is the theme of this latest update.

Slime Crimes now have hearts!

These hearts are not visible until you hit them, and they are missing visual flair in general right now. Mostly just acting as a target for mechanics. But hey, it works! Stab or expose their hearts with a blade to send them back where they came from! Hopefully that's somewhere good, because I kind of really like them.

Bless their little hearts!  or stab them ... ? I mean, I would prefer we bless them  rather than kill them, but  that takes us onto the next update!

Slime  Crimes can attack you.

They can, and they will. 

And in the survival game type you take damage.

And if you lose health the game restarts.  

I know its pretty basic, but its a great next step to start testing what is the direction  we want to take this game.

They also have  a really simple AI to target you when you're close enough, that I hope to improve up soon once I get some of the other more critical elements done.


Plus some other small stuff

I discovered the meaning of life while making this game, and so now that is in the paper at the beginning, enjoy your enlightenment. No big deal.

More of the weapons now work (all of the ones with blades)

Special  Thanks

This update was inspired by many of you, but in particular Willson Taylor's comment

"The primary gameplay loop. However basic, even if it doesn't have an end goal, at least one working monster type, a progression system and a failure state. That's all it would take to make me shake my friends shoulders and say "Yo it's not done yet but this is rad, check it out." " 

Nick Oddson, I really appreciate your insight into direction of puzzle & combat.

Dan Mizu, great recommendations on mechanics.

And everyone who has been giving input by reply to my emails.   The honesty and support has been outstanding. 
Superpup71,   Sebastian Olsen,  Joshua O, thank you!

How can you help me shape the direction?

1 - What  is more important for you in this game, puzzles or combat? It will likely have both, but help me decide which to focus on next.

2 - Is there a way you could think we could capture the magic of this concept promoting compassion and nurture rather than violence?

3  - What is the most important thing for me to add to this game, or  is there any single little thing you would like to see in the next update? 

Leave a comment :)

Files

  • dungeonTrain0.5.2.apk 82 MB
    Feb 20, 2020
Download Dungeon Train VR Infinite Looter - on Oculus Quest
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