Today’s patch is for all the gamblers out there! The casino has been severely revamped, receiving an improved layout, a new minigame and extensive changes to previously existing minigames. And to top it off, the prize exchange has been greatly expanded upon! Gambling has never been this addictive!
In other news, the process of raising the sympathy levels of your party members has been made significantly easier; twice as easy to be exact! I hope this will increase player engagement with this subsystem.
On the class balance side, Sakia’s Manipulator finds itself with a new ability in the Matrix Shield, protecting a chosen ally from damage for the rest of the active turn. This is a powerful new tool that replaces the seldomly used Status Barrier.
Changes as well as bug fixes can be found in the patch notes below:
Adjusted layout of the casino
Doubled the amount of sympathy gained by gifting
Lowered the price of Play Token
Before: 100x Gold
After: 25x Gold
Added new adventure minigame
How far are you willing to go? Defeating more monsters will continuously triple your rewards, but one false step means losing everything…
Revamped the roulette by introducing three new modes to replace the old modes. The payouts are Play Token instead of items
Straight Bet: 35 to 1 payout rate
Neighbor Bet: 17 to 1 payout rate
Half Bet: 1 to 1 payout rate
Significantly raised chance to win at all three types of slot machines
The match-up minigame allows players to earn varying amounts of Play Token rather than prizes
Meal Buffs are obtained in exchange for Play Token instead of Meal Tickets
HP Meal: 10x Play Token
ATK Meal: 20x Play Token
DEF Meal: 20x Play Token
SPD Meal: 30x Play Token
CRIT Meal: 30x Play Token
Consolidated the token and prize exchange
Updated prize exchange listing
Weapon Amplifier: 25x Play Token
Strong Weapon Amplifier: 60x Play Token
Armor Amplifier: 25x Play Token
Strong Armor Amplifier: 60x Play Token
Ability Fragment: 15x Play Token
Socket Carbon: 20x Play Token
Goddess Fragment: 100x Play Token
Reviver: 100x Play Token
KING’S NEW CLOTHES: 2500x Play Token
Cost of games in relation to Play Token owned is indicated a lot clearer
The music player track selection is more smooth
Removed Meal Tickets from the game to accommodate the change made in the meal exchange
Manipulator
The scope of SE Redirect has changed
Before: all enemies
After: one enemy
Removed the ability Status Barrier
Added Matrix Shield, a new charge level 2 ability
4AP; [1 ally] Instant: Set up a barrier protecting one ally from damage for the remainder of the turn. The user’s charge level is reduced by one.
Added a new status effect, Matrix Shield
This character is immune to damage; 1 turn
Plays an animation if triggered
Removed the Status Barrier effect from the game
Removed the Lucky Meal effect from the game
Changed the effects of Soul Drain if inflicted upon a party member
Effect will be capped at 150 HP lost per turn
Expires after 3 rounds
Changed the duration of all Meal Buffs
Before: 30 turns
After: 25 turns
The animations of Frozen and Shocked will take priority over the animations of Ablaze and Poisoned
Ablaze, Poisoned and Unhealable will no longer alter the stance of the afflicted
Stunned will alter the stance of the afflicted
Marlon and Natsume pay the casino a visit
A frustrated operator desperately tries to get wasted in the casino
Tyraplant and Tyrabloomer attack twice on the normal mode difficulty as was intended
Defensive Maneuver changes Forest’s position directly upon use
SE Deductor changes Sakia’s position directly upon use
The win indicator of the slot machines is more or less in the correct position (who knew fixing this would be so difficult)
Items shown to drop from enemies might not show in the battle results screen, which in turn may show wrong drop information