Posted February 19, 2020 by Brennan Hatton
#Minor update #Feedback Request
Hello all,
Firstly, a huge thanks to everyone who is supporting the development of the game by purchasing the early release! Your support has been unexpected, and a huge push for me to move this project forward. An extra special thanks to those of you would paid above minimum!
I am currently looking for feedback and input on how to shape the future of the Dungeon Train.
I would love to start discussions around the follow questions:
What are the best bits so far? What existing features would you like to see me give additional attention?
I want to make sure I am being transparent about the status of the game. If you feel I could do this better, please let me know!
In particular:
How would you like this game to be played? I am looking for directions to take it, and things I can prototype quickly / easily. You will notice the next version has very limited game modes. Excusing combat system still has not been developed, and is hacky / buggy, there are three main examples.
1 - Free Roam. You just explore the train.
2 - Survival. This is a quick look game mode around combat systems could look like. Very basic right now, just kill counter and a health bar that doesn't work yet.
3 - Scavenger. Your health goes down over time, and you must find food to stay alive.
I have developed these to give you an idea on what feedback I am looking for. All of these modes are incredibly barebones. I am hoping to get an idea on which direction to take it before committing to much to fleshing them out. I expect I will end up taking it in other directions too, and might not limit it to just one. So send me all your ideas.
0.4.8 - Update Dev Log
Known Issues
Shout out to users who are giving extra support.
Wilson Taylor, thank you for your in-depth comments and support.
Patrick & Colton, your suggestions of equipment help confirm my own thoughts, and your comments & ideas directly inspired the game-modes in this update.
Matthew DeMarco. Your review and feedback on side-quest is appreciated, and has already started shaping the direction the game is going.
Finally, I am considering creating a discord to get more input from the community. Does that interest anyone?