Devlogs
Return From Dust in Rust
After about a week of very interesting challenges, problems, and successes, Return From Dust has been ported to Rust. I've also made some general updates to the game, including the following:
- Fixed numerous bugs
- The orb now turns grey when it can no longer hit enemies
- The UI now becomes partially transparent when the player or an enemy is underneath it
- Drastically improved the audio and volume mixing, and sounds should no longer clip when multiple play at once
- Moved some enemies to help prevent text from going offscreen
- The speedrun timer no longer displays incorrectly, and the game now actually tells you your time at the end if the speedrun timer is on
Building Rust for all platforms was an extremely finicky process, so please let me know if you experience any bugs.
Files
ReturnFromDust-Windows.zip 36 MB
ReturnFromDust-MacOS.zip 34 MB
ReturnFromDust-Linux.tar.gz 45 MB