Posted February 13, 2020 by eludi
Based on your feedback we are currently evaluating several future development directions for PELAGIUM Origins. One of them is to use less abstract unit symbols. Indeed this could make the game more approachable for more casual players not familiar with tactical symbols. On the other hand, more detailed symbols are less clear when zooming out, so a fallback to simplified symbols may be necessary.
And if you look closely at the image, you may notice a unit type currently not present in the released game... while we are very content with the design decision of reducing the number of unit types to the absolute minimum of three (infantry, cavalry, artillery) and do not have any plans to introduce additional ground units, a naval unit would indeed open up a multitude of new game play and tactical variants. However, such an addition would also have major technical and game balance implications, so don't expect such a fundamental change soon.
But in any case, we'd love to hear your thoughts about these possible changes. And if you have further ideas or suggestions, please let us know! You may either use the contact form included in the game or the comments functionality below.