Posted February 17, 2020 by Thorbjørn Lindeijer
#Snapshot
This snapshot brings two major new features. Phlosioneer took the initiative to make Tiled able to load maps as images, in order to support metatiles. Also, object reference properties are now rendered on the map.
It is now possible to select a tile map as the image of a tileset. When doing this, Tiled will render the map to an image and then use that image as usual. This feature has many interesting use-cases, but the primary may be to enable the creation of tilesets consisting of large tiles from a tileset consisting of small tiles. This technique, called "metatiles", was used on 8-bit and 16-bit consoles to enable the creation of large levels by reducing memory usage for the tile layers.
In the last snapshot, a new "object" type for custom properties was introduced. Now such object references are visualized on the map, as demonstrated in the screenshot attached to this update.
Tileset.nextTileId
and TilesetView.selectedTiles
propertiesMany thanks to all who have contributed to this development snapshot!
To keep improving Tiled, I depend on your support! If you're looking forward to the next new feature release, please consider supporting me on GitHub Sponsors, Patreon or Liberapay. Thank you!