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Design Process

Cuttle Fishin' 2 : The New World
A browser game made in HTML5

First we wanted to improve the movement of the cuttlefish. Since the forward movement was effected by the 

Before we start with the game we analyzed the game:

  • Food collecting game
  • Player emulates a cuttlefish swimming through the sea
  • The cuttlefish spins

And Things that we want to change:

  • Score: change it to how many little clams is left to collect
  • Holding space will allow you to shoot further
    • When space is pressed in that direction, it will not spin
    • There will be a bit of drag
  • Take away size increase

Things to add:

  • Health: when you get too small you’ll disappear
  • Obstacles 
    • Bubble: if it pops you get blasted off, maybe if you’re inside of it you will not spin
    • Jellyfish: bounces you on the top, zaps you on the bottom
    • Anemone: portal to the next stage

Playtest notes/iteration recommendation:

  • Movement - hold and release to move && more force on the movement
  • Variety of obstacles
  • The size of paths/places are varied so that they are limited to pass through narrow places as they grow up
  • More particles effects (juiciness)\
  • Time score instead of number of collected squid score
  • Something to avoid (if the player hit it penalty them with minus scores) 
  • More ocean vibe 
  • UI 
  • Moving obstacles?
  • Stop the rotation when the player is moving forward
  • When size increases → the mass increases

The Cuttle Fishin’ 2: The New World

  •  Connecting Scenes by Collection of clams
  • Anemone portal code in place when total squids is reached in a stage: waiting 2 seconds before moving to the next scene
    • Currently no sprite
    • When the player has collected all the squids, the portal will appear (possible anim?)
    • When the player collides with portal (possible anim?)
    • Possible Player Anim (player fades away when touching the portal)
  • Environment Design: seaweed, corals, rocks, fish, rock walls, 
  • Obstacles → blowfish (poison) = color change & move slower 
  • Level Design
    • FIrst Level → jellyfish
    • Second Level → jellyfish & bubbles
    • Third → blowfish(move side to side) & jellyfish & bubbles(move up and down)
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