Posted February 08, 2020 by Another RPG Enthusiast
priority
property to determine who acts in what order. Enemies will act in ascending priority value. Enemies will still act in index order by default.hunterCheck
now resets the active target, subject, and action back to the originals after the counter is finished. Additionally, support for enemy hunters and multiple hunters within each party has been added.hunterCheck
now takes place in "custom end of action effects", for greater modularity and to facilitate enemy hunters.instant
property flagged to true
, it will not end their turn. Obviously, be careful to avoid infinite loops with this.persistent
. If flagged true
, the effect will persist even after the character is defeated.