Devlogs
Wolfthorn Itch.io Release - Version 7
Posted February 06, 2020 by Aerix Art Games
#wolfthorn #update #questing #quests #objectives #large #major #fixes #patches #ui #bug-fixes #etc #minor
Version 7 has just been pushed to itch.io and here's what we got for our fourth dev log here!
Minor Changes:
- Updated Mode Selection Menus, (removed horde button from menu so everything is in the hub - for ease of development and play)
- Several general bug and performance fixes.
- Updated several hint actors, plus added many more around the hub and tutorial maps.
- Updated a good amount of keybinds to fit the updated, current game state.
- Added more general music tracks to the game.
- Fixed XP being recieved when the player didn't kill the enemy, but the AI did. (Player only XP)
- Also fixed a lot of warnings on the last build, so optimization should have been shadowed over all that as well.
- Added several new hints in the loading screen.
- Fixed AI loot pickups (items and weapon pickups) by expanding the trigger a bit further to allow proper interaction.
- Imported several new UI textures for use later on in the game.
- Fixed animal AI being able to damage player even after death on ragdoll.
Major Changes:
- Quest System / Objectives update: This adds a brand new system of general open-world questing to the game, therefore establishing a ground framework for much more, and what is to come in the near future! (Press TAB in-game to access menus - acts like a second inventory and quest log)
- Added a minimap (WIP)!
- The over all HUD of both the sandbox and horde mode UI has been completely revamped!
- Further expanded the tutorial map, now also known as Amon Cypher, and added much more to test the new questing system out a tad before tomorrow's update.
- Migrated new systems to be implemented fully soon.
And....that's most of it I believe, although there was more, those are the highlights for this log!
Thank you all, and have a nice day :)
-Connor/Aerix (Developer of Wolfthorn)