Posted February 02, 2020 by Hakita
Hello everyone.
ULTRAKILL's development is continuing nicely, I've just recently finished the first layer with 4 levels, meaning there are 6 more levels to go before the game enters early access, current estimate this summer.
I've been making some changes here and there to base things so I figured I might as well push out a new version of the Prelude that includes these updates. The levels and guns are still the same though.
I don't have a complete changelog, but here's the big ones (off the top of my head):
And probably a whole bunch of other stuff I'm forgetting.
Due to various reasons, the saves folder has been moved. Your old saves will still work with the exception of your completion of the secret mission, but you'll need to move them over from "AppData/LocalLow/Hakita/ULTRAKILL" to the "Saves" folder in the game directory. On Linux I think the old saves are in ".config/unity3d/Hakita/ULTRAKILL" or something, I can't check as I don't use Linux, but you can just search for .bepis files if they're not there.
Since people have requested, I've made a Steam store page for the game. https://store.steampowered.com/app/1229490/ULTRAKILL/. If you're a Steam user, I would really appreciate it if you wishlisted the game there. It helps with the algorithm. The demo will be arriving on Steam in about 2 weeks as well.
I think that's about it for today's update. If you want updates on the game's progress, you can follow:
Youtube: youtube.com/c/Hakita
Twitter: https://twitter.com/ULTRAKILLGame
And come chat with us on the Discord:
Peace, Hakita.