Posted February 03, 2020 by Jack Le Hamster
#baby-hitler #walkthrough
SECTION 6: WESTROW X33
SPOILERS AHEAD
Solution:
Extras:
Dev notes:
I had a lot of trouble implementing this area. I was debating for a while on how I would make it, and was thinking of reusing the dungeon crawling engine, but given that it's an open world it was impractical. Instead I developed a semi 3d engine, with a crummy implementation where I can't even put objects in the correct z-order. So yeah, objects faraway sometimes show in front of closer objects. It's a known issue and fixing that would require reimplementing that section. Can't be bothered!
I found the asteroid field mini-game quite enjoyable to make. I wanted a difficult challenge if you don't get any upgrade, but fairly comfortable with one or two ship upgrades. As I was playing, trying to judge the difficulty of that section, I thought it was pretty fun to play. The asteroids are drawn by layering geometric shapes and layering them.
The next part is a bit more fun, but the end of the game is usually the last part I implement, and by that time I'm usually kinda beat and eager to finish. Hopefully you'll find it fun to play!