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Devlogs

Devlog - 33 [DEMO UPDATE]

Zordak
A downloadable game for Windows and Linux

Demo Update:

The demo has been updated to more accurately reflect the final product.

Still the same content but including all the changes/additions since the last demo.

There's been way to many changes since the last demo so you're just going to have to try the new demo and take a look for yourself.

I'm open to any and all feedback as always!


Devlog - 33 - Changes:

Fixed some issues with the new crawling mechanic.

Fixed some cases of being able to shoot through walls.

Disabled the "apapappa games intro movie" thing for now so the game will start up faster, it didn't really add anything to the game anyway.

Improved player shooting offsets which in turn mostly fixes "aim straight up shooting into wall" issues.

Disabled the screenshot button for now, this can be done in so many other ways anyway.

Vertical Sync is now disabled by default (still available as an option) in an attempt to reduce the chance of "slow motion" issues which I've seen in a couple of gameplay videos.

Windows only setting buttons are now disabled on Linux.

The "scale method" button is now disabled if the game is in windowed mode.

Frame Skip is now only allowed with Vertical Sync turned off and vice versa. (fixes some flickering issues on Linux)

Updated the Linux dependency script, added two more things that may or may not have been needed for the game to work.

Supposedly fixed the old "player starts in top right corner of the first room" issue.

Lowered the facility escape timer from 3 minutes to 2 minutes.

Fixed an issue with sounds on game start up that caused them to play at full volume and not the specified setting.

Fixed "black screen" issue on Linux when a room was completely submerged in water.

Fixed "the game not showing up on taskbar" issue.

And moved some HUD elements around + fixed some more minor issues.


Now, a question:

Do you think Achievements is going to be worth having in the game?

I'm only asking because - if this is something people don't really care about then I can remove some unnecessary workload and clean up the menus a bit. (both very much needed)


Anyway, that's it, if you decide to try the new demo, please feel free to leave any kind of feedback!

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