Posted February 01, 2020 by yammosk
#bugfix #release #minor update
I released the first update for the game! Version 0.1.1 is mostly focused on bug fixes and small UI tweaks I wasn't able to get done during the game jam. See below for the full Release Notes. Thank you everyone who played the game so far!
Changes
* Fixes for miscalculating path distances, and other updates to player and enemy path calculations. Makes enemy and player movement more consistent and resolves a whole host of bugs (also removes diagonal player movement which was actually a bug).
* Block player movement when dead and in between turns. This issue could cause weird placement when starting a new game.
* Updated how skills are disabled and enabled, which resolves some issues where skills were improperly enabled.
* Adjust player, enemy, and item sizing to better suit the size of the level tiles and each other.
* Prevent exit from being placed against a wall.
* UI clues about movement and selecting enemies now appears above items.