Posted January 30, 2020 by Ramza
#rpgmaker #update #bugfix #compatibility-fix #class-change
Greetings.
I have updated this plugin to version 1.70, with the following change:
When I initially made this plugin, it was for my own use in my own project, and I was having trouble getting it to behave exactly as the equip scene's optimize command. I managed to get it to work properly in my own project, but that didn't necessarily mean that it worked properly in all projects, especially those with plugins that I don't use. This change should make it more compatible with more projects.