Devlogs
Project Grove Demo Patch 1.03 Notes
Project Grove Demo Patch 1.03 Notes
Fixes
- Breaking Ice audio cue now only plays once
- Fixed some spelling on item descriptions
- Added additional checks to prevent Tether bark interrupting conversations
- ‘Save’ in Pause Menu replaced with restart level
- Renamed ‘Checkpoint’ to ‘Load Checkpoint’ in pause menu for clarity
- Health Bar now flashes when losing health
- Drowning now triggers all the associated damage Post Processing effects
- Thorn damage reduced
- New tooltip for balancing key on L-P1N’s head
- Adjusted Transform and length of tether arm for L-P1N
- Spring arm added for Edric mesh to add lag to the mesh.
Updates
- New and improved demo ending
- Lighting improvements
- Increased performance across whole map
- Segmented caves into separate loaded level