Devlogs
0.5.0 Bug Fixes
Today a humble but important update :) The focus here was fixing stuffs [sic] and adjusting the game flow so you can actually progress.
Dig in!
NEW
- Improved keyboard + mouse controls
- Pan with arrow keys
- Place buildings with mouse buttons
- Building list in construction window now shows unavailable buildings and their requirements
BALANCE
- Adjusted starting resources and building costs
- Adjusted requirements to level a settlement:
- Level 1: Manor
- Level 2: Hamlet - Reach 25 Serfs
- Level 3: Village - Reach 50 Serfs
- Yeomen cottages and Tradesmen workshops now require Level 2
- Tavern now requires Level 3
CHANGES
- Split out the pause and game speed buttons
- AI will now build cottages, recruit troops and act aggressively
- Double confirmation if you try to tear down your manor
- Added an icon to character badges to show what the character is doing
- Added changes in Skill and Morale to the recruiting report
FIXES
- Added missing text for when a game ends
- Calculation to show the number of days until the spring Planting season
- Calculation to show the length a construction task will take
- Destroy unharvested crops when Harvest season ends
- Tutorials will not trigger while camera is transitioning
- Number of issues with character badges not showing, showing at the wrong time, and showing the wrong decorations
- Crashes around recovering from incompatible game data
Files
Windows 38 MB
Version 0.5.0.9
Android 61 MB
Version 0.5.0.8
Linux (64) 75 MB
Version 0.5.0.7
macOS (Universal) 45 MB
Version 0.5.0.8