Posted January 28, 2020 by Schmidt Workshops
This version addresses a few issues...
Radiation on Planets:
The existence of radiation was not being stored correctly, so a planet with no radiation might have radiation the next time you landed on it, or vice versa.
Radiation's Effects on Animal Life:
Radiation has a profound effect on a planet's wildlife. Animals on radiation planets may be missing their heads, and have random eyeballs and tentacles on their bodies. Because of issue #1 above, sometimes these features would exhibit on planets where the animal life was normal the first time around, or vice versa.
Animal Color:
The color of animal skin textures was also getting changed between visits.
These issues have all been addressed in version 4.5, and radiation and animal appearance should be consistent from one visit to the next.
Log File:
Star Explorers produces a log file in the save folder. This file just records certain things that are happening in the game. It is only really useful if the game crashes and I want to see where it crashed. Anyway, due to a problem with the script, the log file was being written into the same file on each play session. Over many sessions the file may have become much larger than it should. Now the game will overwrite the log file during each game session, and it should remain a reasonable size.
This is also including a previous update 4.2, described here:
I have updated Star Explorers to version 4.2. Existing players will once again, not experience any changes. However, for new players, the game will default to the "Old-School Pixel Graphics" shader.
Why the Change?
There are two main reasons I have done this.
How Can I Stop This?
If you prefer the original look of the game, you can easily un-click the "Old-School Pixel Shader" in the Video Options menu. Again, old players should not have any change, as the game should load your existing settings.