Devlogs
Version 1.1 and HTML5 export are here!
I got the results: Snail Ragnarök is ranked 7th on the Godot Wild Jam, out of 24 submissions. Thank you all for your support!
Now is the time to release a slightly improved version. Here is the v1.1 changelog:
Added:
- HTML5 export: the game can now be played in the browser!
- Desktop downloads are still available as a backup.
- Tileset revamp: block/platform/column variations, animated banners and braziers
- Life mechanic:
- The "full energy" aura is replaced by bright, blinking wings
- The aura now serves as a radial health bar
- Sometimes a leaf is dropped, leaves restore health as much as salad restores energy
- Game over screen with "restart" and "quit" options and dedicated (short) music
- Green rocks give energy, red rocks give health
- The player and UI can now be controlled with a keyboard or a gamepad (analog sticks are supported)
- Final boss shakes when hurt (and better sound effects for him)
- UI code is cleaner, main menu has been redone
- Title has been redrawn
Fixed/changed:
- Standard attack could not protect the player when an enemy was directly on them
- Player's "recover" animation is shortened after shooting, to get to idle animation faster
- Overall player behavior is more of a state machine now, with some improvements in the animation player
- General code and performance optimization
- Game is now based on Godot 3.2 RC3 (previous version was 3.2 beta 6)
Removed:
- Jam-specific elements such as wildcards
- Negative life counter on the bottom right
- Unused code and assets
Note: this is a small update that does not add levels, enemies, bosses, or any narrative content. Let me know if you think the game is too short :p
Files
html.zip 12 MB
Desktop version 55 MB
Source code 15 MB