Posted January 24, 2020 by Nolla Games
#devlog
Hello,
It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.
Also the game is now on a 20% sale during the Lunar New Year Sale.
Warning! Spoilers and heavy gifs ahead!
Spell gifs
Detects nearby wands
Causes creatures hit by the projectile to cast lightning in random directions.
The projectile has a much lower cast delay, but gains a lot of spread
You can see the rest of the spell gifs on our Twitter.
Update #9 release notes (Jan 24 2020)
FEATURE: 7 new spells
UPDATE: Overhauled Magical Temple layout and visuals
UPDATE: Overhauled Temple of the Art layout and visuals
UPDATE: Added new puzzle rooms to Temple of the Art and Snowy Depths
UPDATE: Enhanced trap box visuals and functionality
UPDATE: Added Enemy and wand radar perks
UPDATE: Alcohol emits flammable and intoxicating fumes
UPDATE: Mod menu improvements
UPDATE: Steam - Opening Steam overlay pauses the game
UPDATE: Saving the game after long sessions is now faster
BUGFIX: Teleport spell created shell casings
BUGFIX: Charmed enemies from eggs will now stay charmed
MODDING: Organized files in "data/biome_impl/" into subfolders (breaking change)
MODDING: Lua - added EntityGetRootEntity()
MODDING: Lua - added GameCreateSpriteForXFrames()
MODDING: Added modding agreement
Community Fan Art
Playing some #Noita by @samhears
U'll be noited, noited everywhere by @anglegentle</a>