Devlogs
Silicon Zeroes - 1.1.2 Changelog!
This was supposed to be a small release revising areas where people
were getting stuck. Instead, I ended up gutting and reworking most of a
board. Oops!
- Highlights:
- Board 3 (’High Speed’)
revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and
‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’)
removed; various other fixes and reorderings. If you were stuck here,
now’s a good chance to give the board another shot!
- New ‘Hard’
puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip
the entire rest of the board, just by beating this puzzle. Everyone
likes a challenge, right?
- Features:
- ‘Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’.
- Mousing
the bottom-left of modules works as soon as Delay is introduced, rather
than only being enabled once the auto-clock is unlocked.
- Added a guide to resizing the game when windowed, in Options.
- Fixes:
- Various tests’ time limits changed to be in line with puzzle descriptions.
- Equals modules behave consistently when ‘?’ is passed to an input after the first two.
- Re-added missing UI to Corrupted Memory display.
- Placing a control point under a module no longer causes crashes.
- Added a log file: <GAMEDIR>/log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OS X.
Next
update should be focused on bugs and tweaks, since there’s a bit of a
backlog on those. If there are any small issues that particularly irk
you, I’m listening!
Files
Windows - Version 1.1.2 100 MB
OS X - Version 1.1.2 173 MB
Linux - Version 1.1.2 97 MB
Windows Demo - Version 1.1.2 100 MB
OS X Demo - Version 1.1.2 173 MB
Linux Demo - Version 1.1.2 97 MB