Devlogs
Version 0.89.2
- Enemies now gain +5 HP at the start of each stage in addition to their normal stat gains from level up.
- Boss HP growth is now nonlinear; they will gain more HP at later stages compared to earlier ones. This will hopefully mitigate the strategy of blitzing them with attacks from all your characters.
- Metallic Shield now gives +1 DEF/MP at rank 1 and +2 DEF/MP at rank 2 (down from 2 and 3, respectively). This also applies to corrupted Peridot.