Today’s update brings the reworked Manipulator and Hunter classes and ups the difficulty of boss encounters. Will our brave heroes prevail, or is the game’s balance completely ruined?
Changes as well as bug fixes can be found in the patch notes below:
Changed the quantity of items one may win from the match-up minigame
5x Play Token -> 10x Play Token
10x Ability Fragments -> 5x Ability Fragments
1x Goddess Fragments -> 5x Goddess Fragments
Added two playtester-designed weapons to the Infection Fragment exchange shop:
GALVANIZE:
A sacred spear that motivates others. (11 stars, spear)
10x Infection Fragments
SERAPH’S ROD:
A silver-coated rod of a holy missionary. (11 stars, rod)
10x Infection Fragments
Blood Driver
The effect of Razing Edge has changed
Before: [Instant] Inflict Unhealable on the target
After: Inflict Unhealable on the target; gain 1 charge level
Leader
The effect of Glory Strike has changed
Before: Attack the enemy and gain 2 gauge bar segments
After: Attack the enemy and gain 2 gauge bar segments; gain 1 charge level
Assassin
The effect of Poison Jab has changed
Before: May poison enemy
After: May poison enemy; gain 1 charge level
The cost of Smoke Bomb has changed
Before: 4AP
After: 3AP
Manipulator
The Manipulator has received great feedback for her unique playstyle, yet remains difficult to utilize to her fullest potential. The core idea of this class is to manipulate the tides of battle, which it shall do more effectively following this minor rework. The greatest takeaway here is that Power and Defense Charge henceforth can target any party member, making Sakia a great support alternative to Forest.
Increased the Manipulator’s agility
Before: 10
After: 12
The cost and effect of SE Deductor has changed
Before: 3AP; Remove and store an ally’s negative status effects
After: 2AP; Remove and store an ally’s negative status effects; gain 1 charge level
The cost, scope and effect of Power Charge has changed
Before: 3AP; The user; Target gains Power Charge (boosted attack and crit rate), Defense Charge is removed
After: 2AP; 1 ally; Target gains boosted attack and crit rate and recovers 1 AP, Defense Charge is applied to the user
The cost, scope and effect of Defense Charge has changed
Before: 3AP; The user; Target gains Defense Charge (boosted defense), Power Charge is removed
After: 2AP; 1 ally; Target gains boosted defense and recovers 25% of their HP, Defense Charge is applied to the user
Power Charge and Defense charge now are single-stage abilities
The casting time and effect of Bind Hold has changed:
Before: [Instant] Squeeze the enemy at full force to leave it stunned for the remainder of the turn.
After: [Takes up turn] Squeeze the enemy at full force to leave it stunned for the remainder of the turn at a 50% success rate.
Renamed Ability Barrier -> Status Barrier
Illuminon
Cure now is a single-stage ability
Hunter
Following months of dominance in the team building meta, something had to be done to reign in the Hunter’s capabilities. To that end, this update introduces a new mechanic called Bullet Reload. Together with other listed tweaks, I hope these changes can help the Hunter become a more involved class requiring strategic wisdom and the need to think ahead.
The effect of Crippling Round has changed:
Before: [Instant] Applies Weakspot to the target
After: [Instant] Applies Weakspot to the target; gain 1 charge level
The use of Flame Round, Ice Round and Shock Round respectively applies Flame Reload, Ice Reload, Shock Reload
The casting time of Flame Round has changed
Before: Instant
After: Takes up turn
The cost of Ice Round has changed
Before: 5AP
After: 3AP
Added a new gauge ability to the Hunter: Bullet Reload
Bullet Reload: 4 gauge bar segments; [Instant] Reload Flame, Ice and Shock Rounds
Removed the gauge ability Eagle Eye
Added animations for the following abilities:
Aim Mode, Rapid Mode
Smoothened the animations of the following abilities:
Flame Round, Ice Round, Shock Round
Minor boss-type enemies will deal damage twice on regular attacks
Major boss-type enemies will use their abilities more frequently, greatly increasing their difficulty
The HP recovery rate of regular slime-type enemies has changed
Before: 15%
After: 20%
Added new status effects
Flame Reload: Unable to use Flame Round
Ice Reload: Unable to use Ice Round
Shock Reload: Unable to use Shock Round
The duration and effect of Power Charge and Defense Charge have changed
Before: (2 turns) atk & crit buff / def buff
After: (indefinite) Power Charge is available for use / Defense Charge is available for use
Renamed the status effect Ability Barrier -> Status Barrier
The effect of Status Barrier has changed
Before: Block incoming ability damage
After: Immunity to negative status effects
Renamed the status effect Bleeding -> Unhealable
Updated the icons of the following status effects:
Counter
Updated face bust of Alexandra
Alexandra had all and Eucreta some placeholder face graphics removed
Pressing page up on the keyboard or pressing lt on the gamepad while in the hub area will open a list of areas in the hub that the player has previously visited and allows to instantly teleport to any area on the list
Removed the artwork showcasing Alexandra in the opening segment of the game
Select text will display instantly
Changed the game’s icon
Removed Glory Strike I from the droptable
Fixed incorrect graphic display in a postgame mini event
Items shown to drop from enemies might not show in the battle results screen
Slot machine win box indicators are slightly misplaced