Posted January 20, 2020 by pixelook
I'm very happy that I've joined to my first weekend game jam WOWIE JAM 2.0.
I really enjoyed it and successfully finished the game.
The topic of the jam was "intentional bugs", so how to implement bugs that are not really bugs?
After short thinking, my idea was that each object player can interact with will have probability when bug will be raised.
And this is the result of my effort...
Enjoy the "little bit unfair" and "full of bugs" game.