Posted January 15, 2020 by Pixel Dust Dev
Changelog:
+ Adjusted Jump to be closer to a "mario" implementation. Tap for a small jump, hold for a larger one
+ Set pistol bullets to not fall on the Y axis. They will always shoot straigh
+ Added a circular mining implementation (This will turn into a powerup later, but for now it is the default)
+ Added a better death sequence for enemies
+ Added a dash move for getting away quickly
+ Built for WebGL