Posted January 15, 2020 by Speculative Simulations Ltd
Development is back on after a break over December. This first update includes a load of new abilities related to spell casters, packed into a few new equipment options. It also includes an overhaul of many of the melee weapon equips.
Client
- added a little animation to fire terrain
- global conditions have their own display
- fix to spell presence displaying incorrectly in some cases
- dragging unit runes now shows speed, damage and range.
Server
- manic only procs for melee units
- many melee weapons now have passive abilities rolled into unique activated abilities
- weapon equipment cost reductions
- combo attacks and flanking now only proc from melee attacks
- five new equipment, three new spells, one new relic