Posted October 08, 2017 by Ice Eyes Game Production
#Development Log #Devlog
Hi everyone, and welcome to the second Development Log for our Naramon project! Today, we're going to talk about some of the elements that will be available with the game!
Disclaimer: This is going to be a long one.
First of all, let's talk about the characters. For those who read our Game Design Document, you will know that there's going to be at minimum 6 characters that will be in the game. Here are the list of the 6 characters: Naramon, the main character himself; Alexander, a mysterious figure; and the 4 Spirit Elements: Ignis (Fire), Azure (Water), Gaia (Earth), and Zephyr (Wind). And in today's Devlog, we're going to reveal the sprites for both Naramon and Azure! The picture one on the left is going to be Naramon's sprite, while the one on the right is going to be Azure's sprite.
The second thing that we're going to talk about an insight towards some of the puzzles that we're going to include in this game. As you may know, Naramon is going to be made as a 2D Puzzle Platformer game. Now some of you may think and ask something like "What kind of puzzles that the developers are going to include in this game?" to yourselves. Well today, hopefully some of your questions about the puzzles are going to be answered, as we're going to give you some examples about the puzzle system in the game!
This is going to be the first example. See those colored lines? Those colored lines indicates how each Elemental Spirits will react to the whirlwind (the arrow that says "angin"). The blue line is Azure/Water, yellow line is Ignis/Fire, brown line is Gaia/Earth, and the green one is Zephyr/Wind. In this picture, let's say that there a gap with a violent whirlwind that the player can't go through safely, and he needs the help from the Spirits to find a trigger (located "off-screen" here) that will disperse the whirlwind and activates a bridge that player can go through safely. From those lines, we can see that:
Based on the explanations above, we can conclude that in order to pass through the whirlwind safely, we have to use Zephyr to get across the gap to activate the trigger that will help the player to continue on in the level.
Another example of the puzzle that we're going to use in the game is shown in this picture.
In this picture, the player finds himself inside a sewer-themed area and needs to find the Exit. However, you can't access the Exit unless you rotate the pipes marked with numbers 1 & 2 (marked with a large circle with the numbers 1 & 2 on it). In order to rotate the pipes, you need to use the Levers located in the level to rotate the pipes. The access of these pipes are indicated by a "grate/manhole" located in the area. Be careful though, some of these pipes are actually a dead end, which will drop you to a "dump area". Don't worry, if you fall down to the dump area, you can use the stairs at the far right of the map to bring you back to the Start area.
Here's another thing. Only Azure can have access to the pipes. Naramon/the player can only stand and/or walk inside the rectangle areas on the map. So... how does Naramon able to access the other rectangle areas that isn't the Start area? Well the answer is simple. Whenever Azure interacts with a pipe on one end of the pipeline, he (along with Naramon, who will follow him through the pipe, and don't ask why and how did he do that) will instantly teleports himself to the other end of the pipeline.
And finally, let's talk about the map. Here's an example of a map concept that we're going to use in the game and a somewhat long explanation on how's the game flow on this map.
The first thing you may notice is that there are numbers indicating on how's the map flow is going to be. Note that we're going to assume that Naramon has unlocked Azure as one of his usable Spirit Elements.
Unfortunately, the explanation on this map is in Indonesian, which we must say apologies for that because we are from Indonesia. So, here's a lengthy explanation on how's the map flow's going to be in English:
And there we go, that's the end of the second Development Log from us! Hope you'll like this Development Log that we're created!
P.S.: The name of the game and/or characters may change in the future. But for now, this is going to be the name that we're going to be used until we noted it in a future Development Log.