Devlogs
Patch 0.2 notes: Sword & Magic
Posted January 17, 2020 by Crowsler
#patch
This patch contains significant changes to the character stats and improvements for Realm of the Past Evil.
- Gameplay
- In previous patches the unit damage was based on an unique stat: "power", meaning that there wasn't a distinction between physical attacks and magical attacks. Now this stat has been split into two categories: "physical power" and "magical power".
- Alongside this change, it has been implemented a new stat: "resistance". Physical attacks will target the defense stat and magical attacks the resistance stat.
- Now the equipment can give physical power, magical power and/or resistance.
- Characters
- Now the enemy lancer, knight and mage have their own sprites instead of reusing the player units sprites.
- Now the transition between damage state and death state is smoother.
- Each unit growth stats have been balanced with the incorporation of the new stat: resistance.
- Now each unit have physical power and magical power, but there is a single power growth that affects both equally.
- Miscellaneous
- The stats and stat growths UI has changed to show these new elements.