Devlogs
v1.47a
Posted December 24, 2025 by Mizzy
#update
Version v1.466i
Release Date: December 20, 2025 Core Systems
- Fixed HP and MP computations to be consistent across all classes
- Fixed status effect turn queue adjustments not applying correctly
- Fixed an exploit where spamming Space after death allowed players to return to a previous location
Party & Multiplayer
- Fixed remote party members not updating HP and MP correctly during combat
- Fixed an issue where multiple bosses could spawn while in a party
Bosses
- Added boss drops
- Items & Equipment
- Added missing equipment slots and items: offhand, gloves, legs, boots, accessory slots 1 and 2, and lanterns
- Added nearly 100 new items to the game
- Lanterns are now required to provide light at night
Crafting
- NPCs now drop items required for crafting
Version 1.47
Release Date: December 22, 2025 Core Systems - Boss encounter cooldowns now persist server-wide and no longer reset on logout or login
- Combat systems are now fully functional for both solo and party play
- Resolved numerous combat desynchronization issues that could spawn extra enemies
- Addressed the majority of major desync issues within the battle system
Combat & Mechanics - Fixed solo status effects so turn skipping now functions correctly
- Added a yellow indicator to clearly display the current acting character during combat
- All players now receive their own individual loot drops from combat encounters
User Interface - Added armor type icons to the inventory and status screens
- Added Repatch and Discord buttons to the login screen
- Repatch button allows clients to reapply hotfixes without requiring a version change
Balance - Fireball base damage increased to 30 (from 15); MP cost increased to 15 (from 10)
- Ice Shard base damage reduced to 15 (from 20); MP cost reduced to 5
- Thunder base damage increased to 40; MP cost increased to 25 (from 15)
- Holy Bullet base damage increased to 30 (from 5); MP cost reduced to 25 (from 35)
- Holy Impact base damage increased to 70; MP cost increased to 50 (from 20)
- Heal MP cost reduced to 10 (from 12)
- Greater Heal MP cost increased to 30 (from 25)
Version 1.47a
Release Date: December 23, 2025 Professions - Added the Crafting and Smithing profession skills
- Added Crafting and Smithing NPCs, shops, and interactive tiles
- Added dedicated Crafting and Smithing menus with initial recipes
Crafting & Smithing Systems - Implemented menu-driven Crafting and Smithing workflows
- Added expanded recipes including ingots, plates, rivets, weapons, armor, trinkets, lanterns, and tomes
- Added charcoal burning recipes with resin as a byproduct
- Crafting and Smithing menus are now taller, wider, scrollable via mouse wheel and Page Up/Page Down, and include updated hint text
Materials & Items - Added new ores and ingots including steel, bronze, and tin
- Added new wood, leather, fabric, hide, and gem crafting components
- Added profession tools required for Crafting and Smithing
- Added new leather, fur, and hide material variants
NPC Drops & World Integration - Updated NPC loot tables to support crafting
- Wolves, orcs, and trolls now drop leather, fur, hides, charcoal, and resin
World & Tiles - Crafting and Smithing tiles now function purely as menu triggers
- Removed map editor–defined recipes
- Removed copper visuals from profession tiles
Professions & Tools - Fixed tool persistence issues; shop-purchased tools now persist correctly via inventory synchronization
- Inventory is now saved correctly on logout
- Profession tools are now required to perform corresponding profession actions
- Tuned profession success rates with a minimum success chance of 30%
- Helper NPCs now reduce effective crafting difficulty
Respawn & Movement - Fixed respawn and teleport snapping issues after death
- Respawn teleports now apply longer cooldowns and input freezes
- Added a respawn anchor to prevent location rollback from repeated death input
- Follower pull behavior now respects the respawn anchor