Posted December 24, 2025 by BurnedSchematic
Fall Up Devlog Day 24: 12/23/25 (AM)
I watched a tutorial on particle systems, and actually got a few working in game. This means I now have an animation for when the player changes gravity, as well as an effect when the player hits the ground hard. I also entered into Audacity and fixed up one sound (me tapping my bed) to make it seem like footsteps. It seemed to work, but the sound does seem a bit too percussive. Anyhow, I got it into the game, but there are still a few bugs, like how it seems to pause for a bit between loops.
Current Problems: