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Akuma no tsukai (FPS / Prototype) v0.3.0 released

Akuma no tsukai (FPS / Prototype)
A browser akuma no tsukai made in HTML5

Additional Changes

  • Added directional sprites to indicate enemy movement paths.
  • When start sliding, movement distance is now automatically boosted using the Heat Gauge.

Fixes

  • Fixed an issue where enemies performing melee attacks would disappear if frozen or knocked back during their attack animation.
  • Fixed an issue where the camera could be moved on the title screen while using a gamepad.

Adjustments

  • Enemies poisoned will now always drop blue souls that restore health.
  • Enemies frozen will now always die when hit by impact damage.
  • Increased defense against Plasma (purple card weapon) attacks for enemies equipped with armor.
  • Changed melee enemies fleeing to determine their escape direction relative to the player.
  • Adjusted tower spheres to turn red in sync with the player's death countdown.
  • Shortened the search duration for Aim Assist.
  • Allowed slight movement while hovering (the function that makes you float when aiming in midair).
  • Changed so you hover even if aiming is canceled, as long as the secondary button is held.
  • Increased the recovery amount for soul health and ability gauge to 25.

Other

  • Optimized the algorithm for loading assets from the internet.

Files

  • dist.zip 14 MB
    13 hours ago
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