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NodeClicker – Hints, Trust, and Letting Players Think

NodeClicker
A browser Nodeclicker made in HTML5

Alright, this update exists for one simple reason: if the hints lie even once, the whole game falls apart.

Early feedback pointed out something important — some directional hints felt wrong, even when the logic technically worked. That’s not okay. NodeClicker is a thinking game, and thinking games live or die on trust.

So I removed directional hints entirely.

Hints are now logic-based riddles that always map cleanly to the solution. Things like:

  • sharing a wall with another node
  • a fixed number of grid steps away
  • same row / same column logic
  • edge and parity clues

Behind the scenes, every round now checks itself to make sure the hints are true, consistent, and solvable before the game even starts. No guesswork. No “technically correct” nonsense.

I also increased the hint reading buffer to 10 seconds. Some people read slower. Some people think slower. That’s fine. The game should respect that.

No balance changes, no economy tweaks — just making the core puzzle fairer and more readable.

Thanks to everyone who played, commented, or broke the game in a useful way.

More soon.

Files

  • NodeClicker_HINTPATCH_V1_10SEC_BUFFER_FIX.zip 14 kB
    19 hours ago
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