Posted December 23, 2025 by GlitchedWares
#Buffer #dev #free #update #riddle #Puzzle #clicker #logic #browser #html5
Alright, this update exists for one simple reason: if the hints lie even once, the whole game falls apart.
Early feedback pointed out something important — some directional hints felt wrong, even when the logic technically worked. That’s not okay. NodeClicker is a thinking game, and thinking games live or die on trust.
So I removed directional hints entirely.
Hints are now logic-based riddles that always map cleanly to the solution. Things like:
Behind the scenes, every round now checks itself to make sure the hints are true, consistent, and solvable before the game even starts. No guesswork. No “technically correct” nonsense.
I also increased the hint reading buffer to 10 seconds. Some people read slower. Some people think slower. That’s fine. The game should respect that.
No balance changes, no economy tweaks — just making the core puzzle fairer and more readable.
Thanks to everyone who played, commented, or broke the game in a useful way.
More soon.