Posted January 10, 2020 by SpritersBlock
#update
A minor update to the game: there is now half a second of delay between you crashing against a spike and dying, and respawning at your last checkpoint. It's an incredibly minor feature (and this does technically make it harder to speedrun), but in the end we decided that it would be better for the game's feel to give the player time to process the fact that they've died in the first place.
Happy blinking!