Posted January 08, 2020 by Placeholder Gameworks
Leene here this time talking a bit more about the visuals of Death and Taxes :)
Firstly I want to say how excited I am for the release! We are almost there, only one and a half months to go!!!!!!! AAAAAAAAAA!!!
Ok got that out of the way...
Now to the topic of visual design for the game world:
I think that there is much to learn from the art history and I love games that take something from the past trends and make it new. So this is why I wanted to do something similar.
Games that employ a retro style, such as the Fallout or Bioshock series, look really cool to me because they use already worked out art styles and mix it up with new stylistic rules to make something completely new and fresh. (I also talked about it in a previous DevLog here!)
There are three main ways to choose a visual style:
Some developers do this automatically without thinking about if longer and stumble on something good but I really think it is good to think about this topic thoroughly and increase your chances to make something that stands out and at least feels new.
Death and Taxes is a melting pot of different styles, the main one being Art Deco (yes, like Bioshock). There are elements from the present time but also from ancient mythology - especially Egyptian and Celtic. We also incorporate elements from the 50s comic book style. Add a sprinkle of Mexican Día de Muertos to the mix and you get Death and Taxes!
To maintain a coherent style, it's really useful to choose what style will be the main one and not immediately mix everything. Having a specific style also makes teamwork with artists or musical composers easier. They could just look up a lot references on the set style, which makes the visual design document a bit shorter too.
You can also mix up some styles that don't naturally fit, if you think through it. One of the most crazy and stupid game jam games I made involved medieval soldiers in the 80 Disco and Vaporwave style. Not saying it is a good game, it was just fun to make and I like how crazy it looks. Take a look at it here: https://ldjam.com/events/ludum-dare/40/$58065
As I wrote before Death and Taxes is a melting pot of different styles, and I'll explain briefly how that works for us.
The main style we went for is Art Deco (YES, BIOSHOCK >_>)
There are some symbols in the game that are similar in almost all of the cultures
There are elements from the present time but also from ancient mythology - especially Egyptian and Celtic.
There are also some elements in Death and Taxes from the 50s comic books style.
With the aforementioned Mexican Día de Muertos, with its colors and flower-skulls, you get Death and Taxes! Of course, there are some other themed things in the game as well, such as the office paperwork or even pirate stuff in one scene.
We wanted to keep away from the usual religious symbolism of death in modern society, for example, christianity, with crosses or heaven/hell. I think that sometimes, it is a good idea to break free of some of the usual symbolism that is overused in mainstream media and take a look at how different cultures visualize different elements.
So that's it for this time! Back to working on the game! We are going to release the gameplay trailer too in the next few days. :)
Much love!
Death and Taxes