Devlogs
Patch 2
Edit one hour later:
- crown of protection no longer gives health for weapons the player drops
- corrected /mskill-scale and /mcrown-scale values when x10 features are enabled
Edit 2:
- the crown of protection fix made weapons not from chests not heal the player, it should be okay now
Final edit:
- crown of protection no longer errors if you leave the level when a weapon is untouched
- crown of guns works now, kinda (they drop from anything with a corpse instead of just enemies)
- crown of blood shouldn't reduce the rate that traps spawn anymore
- fixed an error where /mcrown would say "CROWN OF ." instead of none/random
I don't have a clever introductory line, so let's just jump in:
- new command: /mpieces
- change the number of pieces combined for mutations and crowns at any time
- new command: /mpieces-random
- randomize the piece count of each mutation and crown, with /mpieces' value being the highest possible
- new command: /mskill-scale
- find out how many times a mutation effect is stacked
- new command: /mcrown-scale
- find out how many times a crown effect is stacked
- new command: /mtrain
- force features from blaac's crown train (only does crowns from this mod vs his doing every crown and some cool stuff)
- new command: /mx10
- moved a bunch of global variables to GameCont, to help the run function normally if the mod's reloaded
- "fake" mutations are now included in the download instead of being generated by the mod
- there's a text file (bye bye.txt) also included that will unload all fake mutations (intended for when you unload merge.mod.gml)
- /allowmod permission is no longer required
- the number of vaults you can visit in a run will be 2 instead of 3 when starting with a crown to better emulate vanilla gameplay
- sprites get generated and loaded for use instead of creating tons of vertex buffers and using D3D transforms, improving performance
- skill processing is done differently (don't know how to explain, sorry), improving performance
- strong spirit no longer replenishes two charges the first level after they're all depleted
- real crown objects are used when crown train features are disabled
- rads from crown of hatred don't all spread at the same speed (looks better?)
- improved crown of blood effect to be more like a scaled vanilla crown of blood
- Rebel's passive now works with crown of luck
- crown of luck now rerolls for each stack instead of increasing the 1 HP chance for enemies
- fixed crown of death's death explosion to work with any number of pieces
- crown of death no longer instantly kills you if your max HP goes below 1
- last wish now shows up if no possible mutations are left