Devlogs
Version 0.13.1 is available now!
Merry Christmas and happy holidays everyone!
I'm happy to announce that Baldi's Basics Plus version 0.13.1 is available now! This is a small patch to address several issues with stickers as they launched in version 0.13, as well as to fix a handful of bugs. The biggest changes include improvements to the sticker inventory and stickers only lasting for five notebooks in endless mode. I also added some info on stickers to the tutorial!
Changelog
Additions
- The tutorial now features info on how stickers work.
Changes
- Collected stickers are now displayed in two columns instead of one.
- Applied stickers can now be viewed any time during a game through the map menu. However, stickers can still only be modified with the Packet-O-Matic.
- Stickers now stack when there are multiple of the same sticker. A number is displayed next to stacked stickers to show how many of that sticker you currently have.
- In endless mode, stickers will only last for five notebooks once applied. The number of notebooks remaining for an applied sticker will be displayed next to it.
- The students now have a max YTP reward value of 200.
Bug Fixes
- Corrected a typo where the glue stick was mistakenly referred to as super glue in the about screen.
- Fixed a bug that would cause a room group to stop generating prematurely if an attempt was made to place a room by connecting it to another room when no valid spawn positions existed. Now if this occurs the generator will try to place the room again, this time using hallway spawn points, instead of giving up.
- Fixed a bug that would cause a locked room to generate without a game lock while still locking the doors if the key failed to be spawned. Now, if a key fails to generate, the room will not be locked.
- Fixed the door to the item room in the tutorial unlocking before collecting the notebook when correctly completing the Math Machine, which enabled a potential softlock.
- Fixed a bug that caused Hide & Seek settings to apply to other modes in some scenarios.
- Fixed Dr. Reflex encountering an error if an entity he is squishing despawns.
- Implemented a fix for an issue that could cause the pit stop to be skipped or the game to soft lock if Baldi caught the player on the same frame they entered the elevator. There is still some odd behavior when this occurs, but nothing game breaking.
- Fixed a bug that caused the Distance Bonus sticker to award -5 YTPs if a valid navigable path to Baldi could not be made. Now if this happens, the game will fallback to using the const distance multiplied by 2. If there is no valid const path either, the distance will default to 100 for an award of 500 YTPs.
- Fixed the alarm clock entity not matching the player's status effects when used.
- Removed the space between "12" and ".5" in the ear muffs sticker description (This was originally done on purpose for clarity in certain display resolutions).
- Fixed a misplaced item spawn point in Room_Class_BalloonBuster_2.
- Fixed floating chairs in Room_Class_BalloonBuster_0.
- Fixed the glue stick price tag not changing to SOLD when buying the glue stick.
Technical
- Added the ability to control the speed of an entity animator.
- Baldi will now only announce that all notebooks have been collected once if more notebooks than the total in a level is collected.
- Fixed a programming error where entity height changed via an entity overrider was updated before the overrider marked itself as overriding height, resulting in height not properly updating the first time an overrider's height was set. This did not result in any notable issues in unmodified versions of the game.
Known Issues
The known issues list was previously managed separately from what was listed in my bug tracking software. Starting now, this list will be copied from my bug tracker to improve the consistency of the public known issues list. Note that because of this, some of the issues listed here are still being evaluated based on reports and as a result some bug descriptions may not be 100% accurate.
- Belt room can generate with a missing exit point
- Baldi on level 4 is slower at all notebooks than he is on level 3.
- If the player is displaced after activating a lab teleporter, but before it teleports them, the player will end up at an incorrect location.
- NPCs do not navigate rooms with multiple open areas or no open areas correctly.
- Detention and escaping guilt timers are not consistent
- Balloon Buster does not reset properly when a notebook respawns while an unanswered bonus question is available.
- Entering the elevator on the same frame as opening the packet-o-matic results in the HUD not rendering
- If the player gets out of the wormhole room while Mrs. Pomp tries to drag the player around, they will get stuck until she interacts with the player again.
- NPCs will sometimes travel through walls to repeatedly enter ventilation
- First Prize's push speed is not modified by its modified speed
- Arts and Crafters can get stuck with forces from student shuffle
- NPCs can collide between solid surfaces.
- Math Machine Balloons can get stuck behind the diagonal math machine
- AudioManagers playing multiple sounds in different mixer groups at once causes volume conflicts.
- NPCs occasionally getting stuck against walls
- Game can crash in endless if you wait for hours apparently.
- The storage locker cannot be opened from far away with reach extensions due to the player distance.
- YTP Multiplier sticker can be used on field trips minigames (May or may not be an issue)
- Dr. Reflex can navigate through It's A Bully with opposite orientation while other NPCs can't
- Cables that have defaulted to on do not always buzz.
- Quickly Pausing/Unpausing can result in the game not rendering while unpaused (Also applies to the Packet-O-Matic)
- OneWay doors that get switched to regular swinging doors during level generation still maintain a one-way door appearance on the map.
- Whirlpools can teleport entities to the inside of hallway pillars
- Completing an activity in a room attached to a locked room will attempt to unlock the locked room doors.
- Sticker tutorial voice lines sound different from the others.
- If the last solved math machine is not in the room the last notebook is collected in, balloons will respawn in that room.
- Principal, under some circumstances, can maintain his fast speed after using the principal whistle
- Crafters can teleport players into objects if the calculated path passes through a room.
- NPCs will occasionally end up wandering into an area they should be fleeing from
- NPCs behave weirdly when trying to enter and navigate through a room where the path is shorter between the entrance and exit outside the room than it is inside.
- If Bully gets moved by a whirlpool or some other outside force, the NavBin isn't updated.
- Dr. Reflex will get his hammer instantly if he cannot find a path to his clinic.
- Balloons occasionally clip into areas they cannot fit and shake
- One-way swinging doors can generate on top of standard swinging doors
- Cloudy Copter's wind can pass through solid objects like lockdown doors
- Baldi can end the player's game on the same frame he reverts from a safe state, but the sprite will not update in time to reflect that.
- NPCs will occasionally appear to turn-around when entering open areas where a hallway bridges between two different parts of that open area.
- JoyCon gyro controls through still active through Steam Input despite being disabled by user
- There is no indication for when entities are about to become unsquished
- Placing an alarm clock in a doorway prevents the door from being clicked
- Captions are more likely to stack on top of each other and become hard to read due to the new sound propagation system.
- Throwing a 'Nana Peel while time is frozen results in it traveling away from the player but not dropping
- Playtime does not pursue the player while speaking
- Cloudy Copter can blow wind from a location he is not at if he cannot find a path to that spot
- Key Bindings aren't saved per user
- Giving Johnny the bus pass while the bus is still audible results in the audio getting stuck playing.
- The player camera can rotate while inside the locker
- The elevator collider blocks the packet-o-matic from being clicked on
- Entity lighting and visibility constantly fluctuates based on the below cells while traveling though vents.
- Using the Hourglass sticker in explorer mode causes the incorrect time limit to appear.
- Bonus question signs for new activities are not placed correctly.
- Entities can occasionally be seen clipping through the walls of vents due to the way they can crisscross
- Purchase ding sound plays twice when buying the glue stick
- Entering the elevator on the same frame Baldi catches the player skips the lose animation
- Pressing opposite directions in advanced map causes slow movement.
- Crafters echoes don't always match Crafters' orientation during Gravity Chaos.
- Beans' Gum graphical issues on displays thinner than 4:3
- Mrs. Pomp's map time is oddly placed in odd shaped rooms.
- Seeds show in pre-made map elevators.
- Held sprites (Such as when holding a balloon) use the lighting of OOB when held against a wall.
- Mrs. Pomp doesn't wander around class rooms in pre-made maps since there are no entity safe cells set.
- CoreGameManager sounds stack when the environment is frozen.
- Crafters attack loop sound can be timed out by looking at The Test.
- Maps from saved sessions are bugged when updating from an older version with different level generation.
- PotT doesn't open/close doors while fleeing from the tape.
- Chalkles is affected by Gravity Chaos.
- During the flood, hall swinging doors do not open but room swinging doors do.
- Mrs. Pomp can queue up a # minutes left line right as the player enters her class room.
- A one way wall is generated when two elevators spawn next to each other in a certain way.
- Some resolutions show a gap in elevator door.
- Lockdown doors near spawn can be seen snapping to the open position when game starts.
- Opening the advanced map while inside the locker causes visual issues.
- Invalid portal poster sound doesn't always play
- Math Machine texture doesn't revert after it resets in endless mode or for bonus question.
- Multi posters can spawn in places where they are not completed or have gaps.
- A frame of audio plays when closing the challenge map victory screen.
- Baldicator doesn't reset if it is visible when a level reloads.
- The locker rule is not listed on the school rules poster.
- Beans will repeatedly run back and forth if he sees the player but there is an obstacle between them requiring him to move away around a corner to try and approach them
- Doors that have been locked after the flood opened them do not get opened by the floodwaters again
- Arts and Crafters can get sucked into a whirlpool while spinning around the player.
Files
BaldisBasicsPlus_0.13.1_Windows.zip 95 MB
BaldisBasicsPlus_0.13.1_OSX.zip 100 MB
BaldisBasicsPlus_0.13.1_Linux.zip 109 MB